Cuyler Poblador
Editor, Colorist, Designer, Virtual Filmmaker
Colorist - Finishing Artist
Hula Soup
Neo Shen's 2025 MFA Thesis required a deft hand maintaining consistency between several locations, times of day, and time periods within its 20 minute span. The look also needed to balance a naturalism that highlighted the rawness of the story, and an intensity to match the emotions of the charactersAs finishing artist I married picture and sound, placed the captions according to both creative and technical specifications, and produced multiple deliverables for different fesitvals.
Colorist - Virtual Production SUpervisor
Aberrant
Devin Flores' Aberrant is the second production shot on Columbia's LED Volume Stage. As VP Supervisor I helped design the environments displayed on screen and coordinated between physical and virtual departments to ensure the striking gothic world came to life perfectly.On set I had to develop workflows to this end, like calling out the values of RGB lighting fixtures to match on the virtual environment, and creating level snapshots to quickly swap between versions of the same set.
Virtual Production Supervisor - Engine operator
Look to the Stars
Look to the Stars is the third production on Columbia's LED Volume stage, and the first independent film. It tells the story of a young boy who imagines an adventure in space as a way of dealing with his grief.This was the most surreal environment yet, and the pillow planet had to be made bespoke. Each pillow was placed individually, and lit with a virtual light to allow us to change their colors along with the physical production. For the space sequences we experimented with onscreen animation to show "hyperspeed" as the ship soars through space, and to create a liftoff that's matched to a seperate location.
Colorist - Editor - Audio Mixer - Virtual Art Department
What Remains
What Remains was the first production shot on Columbia's LED Volume stage. Serving as the sole member of the post-department and part of the virtual team meant I had to quickly learn how to work with the screen and what looks best on camera. I had figure out perspective, make quick environmental changes, and design the animated intro sequence on the fly. Then in post I had to develop methods of covering visual errors like banding or pixellation that can come from when focus on the screen isn't quite right.
Thank you
I hope we work together soon